CritABCD
A.1 · 5 · A.1 Kinematics · vectors and scalars

Vectors: components and the river

Steer a boat across a flowing river, then learn to resolve any vector into two parts.

SL+HLMedium20 minFree
Hook

Point a boat straight across a flowing river. Does it land on the opposite bank, or somewhere downstream?

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Cross the river — where do you land?

Steer the boat

The idea: Try aiming straight across, then try aiming upstream. Watch the three coloured readouts: your boat, the current, and where you actually go.

boat speed 0 m s⁻¹ · heading 0°
🔍 ZOOM: RESOLVING THE BOAT'S VELOCITY
current 2.0 m s⁻¹boat velocity (relative to water)along (downstream) = 0 m s⁻¹across = 0 m s⁻¹
🟢 BOAT VELOCITY (water)
0 m s⁻¹ at 0°
across 0, along 0
🔵 RIVER CURRENT
2.0 m s⁻¹ downstream
always along the bank
🟡 RESULTANT (over ground)
2.0 m s⁻¹
not making progress across
To land directly opposite your start, aim upstream at 42° (heading −42°) once at full speed.

“The boat never quite goes where it points. Two things happen at once: the engine pushes it across, and the current carries it along. Next: how to add those two together.”

Check 1 of 4

A vector of magnitude 8 points at 60° above the horizontal. Its vertical component is…

Check 2 of 4

A boat aims straight across a river (θ = 0°). Compared with aiming slightly upstream, its crossing time is…

Check 3 of 4

A river flows at 2 m s⁻¹. A boat that can only manage 1.5 m s⁻¹…

Check 4 of 4

To rebuild a vector from its components Vx and Vy, its magnitude is…

Apply

A river is 30 m wide and flows at 1.5 m s⁻¹. A boat can travel at 2.5 m s⁻¹ in still water. If the boat aims straight across, find the time to cross and the drift downstream.

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Remember earlier lessons
From lesson A.1 · 1

Motion is described…

From lesson A.1 · 4

Uniform motion means…

Summary card

Key points

  • • A vector resolves into components: Vx = V cos θ, Vy = V sin θ.
  • • When two velocities act at once, the real motion is their vector sum.
  • • Crossing a river: only the across component gets you over; the along component (current + boat) causes drift.

Formulas

  • Vx = V cos θ, Vy = V sin θ
  • V = √(Vx² + Vy²)
  • across = V cos θ, along = current + V sin θ

Key terms

Resolve
:
split a vector into two components at right angles
Resultant
:
the single vector that has the same effect as two or more vectors added together

Common errors

  • • Mixing up sin and cos for the two components.
  • • Forgetting the current still acts even when the boat aims straight across.
  • • Assuming you can always cancel the drift: only true if the boat is faster than the current.
Checks solved: 0 of 4