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A.2 · 16 · A.2 Forces and momentum · two-dimensional collisions and explosions (HL)

Collisions in two dimensions (HL)

Momentum is a vector: conserve it separately along two perpendicular axes, then use the kinetic energy to tell elastic from inelastic.

HLHarder22 minFree
Hook

Two snooker balls meet off-centre and fly off at an angle. One equation cannot cope with two directions at once. How do you keep track of the momentum?

Momentum is a vector
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Two axes, two conservation equations

When no resultant external force acts, the momentum is conserved in every direction. Choose perpendicular x and y axes, resolve each velocity into components, and write one equation for each axis.

Σpx (before) = Σpx (after)
  • x-components of m v
Σpy (before) = Σpy (after)
  • y-components of m v
px = mv cos θ, py = mv sin θ
  • θ measured from the x-axis
Check 1 of 5

A 2.0 kg body moves at 3.0 m s⁻¹ east and a 1.0 kg body moves at 4.0 m s⁻¹ north. The total momentum has size…

Check 2 of 5

Before a collision the total y-momentum is zero. After the collision, one body has a y-momentum of +2.4 kg m s⁻¹. The other body has a y-momentum of…

Check 3 of 5

Two equal masses collide elastically, one initially at rest, and neither reverses. The angle between their paths afterwards is…

Check 4 of 5

In a collision the kinetic energy after is less than before. The collision is…

Check 5 of 5

A stationary 6.0 kg object explodes into two pieces: 2.0 kg moves at 6.0 m s⁻¹ east, and the other piece moves…

Apply

Explain why, in a two-dimensional collision, you must apply conservation of momentum along each axis separately.

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Remember earlier lessons
From lesson A.2 · 5

The total momentum of an isolated system is…

From lesson A.2 · 15

In an explosion the kinetic energy…

Summary card

Key points

  • • Resolve momentum into components and conserve each axis separately.
  • • Compare the kinetic energy before and after to classify the collision.
  • • In an explosion of a stationary body the momentum arrows form a closed triangle.

Formulas

  • Σpx (before) = Σpx (after)
  • Σpy (before) = Σpy (after)

Key terms

Glancing collision
:
an off-centre collision after which the bodies move in new directions

Common errors

  • • Adding magnitudes instead of components
  • • Using only one equation
  • • Taking cos for the y-component
Checks solved: 0 of 5